![]() ![]() $gameMessage.add('Trying to grab from database.') Ĭurrently, the code works when I test the event, but in the play tests, the game will skip over the display message part (Console output shows that the file is fetched properly). It allows for dynamic and scriptable rendering of 2D shapes and bitmap images. It runs on Windows, macOS, Linux, and FreeBSD. draw graphics on the web page using scripting language like JavaScript. ![]() the webpage and browser window become scriptable (e.g., click the text in the webpage. PhantomJS is a headless web browser scriptable with JavaScript. Learn about JavaScript through a variety of courses and resources. Hook any function, spy on crypto APIs or trace private application code, no source code needed. $gameMessage.add('The fetch command says ' + msg + " but I don't know what that even means") Important: PhantomJS development is suspended until further notice (more details). Inject your own scripts into black box processes. $gameMessage.add('Ok, I am in the function.') The code I have created so far looks like so: This event will draw data using an asynchronous fetch call. ![]() This is not for plugin creation, but for adding more functionality in a particular event. I am really new to RPG Maker MZ and was wondering if you guys have any great resources on javascript for script events involving external resource grabbing. ![]()
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